Online Gaming Bill 2025 (India): Full Guide to Rules, Bans, Penalties & FAQs

Online Gaming Bill 2025 (India): Complete, Simple Guide

Updated: 22 Aug 2025 • Category: Policy & Law • Read time: ~10 min

India has passed the Promotion and Regulation of Online Gaming Bill, 2025 in Parliament. The Bill prohibits online money-based games and related services, while promoting e-sports and non-monetary social games. It also creates a central Online Gaming Authority for standards, registration, and enforcement.

Quick view: Real-money games (betting, wagering, stakes) are banned nationwide; e-sports and social/educational games are encouraged and will be registered under standards framed by the new Authority. Advertising/endorsement and payment facilitation for banned games attract heavy penalties.

1) Timeline & Status

  • Introduced: 20 Aug 2025 (Lok Sabha).
  • Passed by Parliament: 21–22 Aug 2025 (Lok Sabha and Rajya Sabha cleared the Bill).
  • Next step: Presidential assent and notification before enforcement. Until notified, transition advisories may apply.

Public reports confirm the Bill’s passage and core contours: ban on money-based games; promotion of e-sports & social games; creation of an Authority; and penalties for platforms, promoters and facilitators.

2) Scope: What Counts as “Online Gaming”

Core definitions (plain English)

  • Online game: Any game played over the internet on phone, PC, console or TV.
  • Online money game: A game where you pay, stake, bet or deposit money (or money’s worth, incl. vouchers/crypto) for the chance of winning money or transferable value.
  • E-sports: Competitive video gaming (skill-based) without money stakes; governed via events/leagues.
  • Social/educational games: No monetary stakes; designed for recreation, learning or wellness.

Who is covered

  • Developers, publishers, platform operators, app stores, advertising/promotions, payment aggregators, influencers/celebrities, and facilitators of banned games.
  • Cross-border supply targeting Indian users (geo-blocked if non-compliant).

3) What’s Banned vs Allowed (At a Glance)

CategoryStatus under BillExamples
Online money games (betting/wagering, fantasy with stakes, poker/rummy for cash, real-money quizzes, etc.) Prohibited nationwide Cash contests, stake-based fantasy leagues, pay-to-enter pools with cash prizes
E-sports (no money stakes) Permitted & promoted (registration/standards apply) Tournament play, leagues, school/college circuits without entry fees tied to prize pools
Social/educational games (no stakes) Permitted & promoted Puzzle, casual, learning, fitness/skill apps without cash rewards
Advertising/endorsement of banned money games Prohibited Paid influencer posts, celebrity ads, referral codes for cash gaming
Payments for banned games (cards, UPI, wallets, crypto) Prohibited for facilitation Processing deposits/withdrawals for money games
Important: The Bill removes prior ambiguity around “skill vs chance” for money games—if it involves money stakes, it is banned. Non-monetary e-sports/social games are within a supportive framework, subject to standards and registration.

4) Online Gaming Authority: Powers & Functions

  • Register & classify permissible online games, accredit self-regulatory codes, and publish standards (age-rating, fairness, anti-cheat, privacy, grievance redressal).
  • Issue directions to platforms, app stores, ISPs and payment providers for blocking or compliance.
  • Complaints & enforcement: act on citizen complaints; coordinate with MeitY, MIB, RBI and state agencies.
  • Promote e-sports & social games via awareness, skill programs and events.

5) Platform Obligations & Compliance Checklist

AreaMinimum expectations
RegistrationList permitted titles with the Authority; display registration IDs in-app and on websites.
Age-gatingAccurate age ratings; parental tools; no dark patterns targeting minors.
Safety & fairnessClear rules, RNG / anti-cheat disclosures, grievance officer, 24×7 escalation.
Data & privacyLawful processing, minimal data, secure storage, India-facing contact details.
Geo-complianceBlock India access to prohibited money games; remove payment hooks.
DisclosuresIn-app labels for “No monetary stakes”, lootbox/virtual item odds (if any), and parental advisories.

6) Payments, App Stores & Advertising

Payments

  • RBI-regulated entities, wallets, UPI apps and gateways must not process deposits/withdrawals for banned games.
  • Card networks and banks to implement MCC/merchant-level blocks; suspicious flows reportable.

Advertising & app distribution

  • Celebrity/influencer endorsements of banned games attract penalties (and takedowns).
  • App stores must delist non-compliant money-gaming apps for India.

7) Offences & Penalties

BreachIllustrative consequences
Offering or operating banned money games in IndiaHefty fines; imprisonment terms possible for egregious/repeat offences; blocking orders.
Advertising/promoting banned gamesFines and takedown; liability for endorsers/affiliates.
Payment facilitation for banned gamesPenalties on PSPs/gateways; directive to cease services; enhanced monitoring.
Non-compliance with Authority’s ordersEscalated sanctions; platform/app-store liability.

Exact fine and imprisonment ranges will be as notified/quoted in the final Act and rules; review official text post-assent for authoritative figures.

8) Centre vs States: How the Bill Fits

Historically, states enacted their own gambling/online-gaming laws. The 2025 Bill provides a central framework to ban money games uniformly while encouraging e-sports and social games through national standards. State-specific police powers and local penal provisions may continue alongside central enforcement; platforms should assume the stricter rule applies in any conflict.

9) Impact on Players, Startups & Ecosystem

  • Players: Cash contests and stake-based fantasy/poker/rummy apps will be unavailable; legitimate non-monetary play continues.
  • Startups: Real-money verticals face shutdown/pivot; e-sports, ad-supported and subscription models gain policy tailwinds.
  • Investors & jobs: Short-term disruption in RMG; growth likely in studios, e-sports event ops, ad-tech, and ed-games.
  • Celebrities/creators: Endorsements for banned games become risky; compliance vetting required.
  • Payments/App stores: Merchant controls, risk rules and app review policies must be tightened for India routing.

10) What Users & Firms Should Do Now

Players

  • Avoid depositing to cash contests; beware offshore apps claiming “skill” exemptions.
  • Use only registered/labelled non-monetary games; enable parental controls for minors.

Studios/Platforms

  • Audit catalogue; geoblock money-game modes; remove cash-out systems.
  • Apply for game registration; publish fairness/age labels; appoint grievance officer.
  • Coordinate with PSPs/app stores on compliance; update T&Cs and ad policies.

FAQs

Is every online game banned now?

No. The Bill targets money-based games (stakes, betting, wagering). E-sports and social/educational games without money stakes are permitted and promoted, subject to standards and registration.

What happens to fantasy sports, poker, and rummy for cash?

Stake-based variants fall under prohibited money games and must cease offering such contests in India once the law is notified.

Can influencers and celebrities promote cash gaming apps?

No. Endorsing or advertising banned money games will attract penalties. Expect strict takedown and liability provisions.

Will payment apps block such transactions?

Yes. Banks, card networks, UPI/wallets, and gateways will be obligated to halt facilitation for banned money games for India users.

When does the law take effect?

After Presidential assent and official notification. Platforms typically get a short transition window to comply.

What about taxation on winnings?

Since money games are prohibited under this Bill, compliant platforms in India will not offer taxable winnings from such games. Historical tax rules on online-game winnings applied prior to the ban; consult a professional for legacy/assessment queries.

How will e-sports be promoted?

Through registration, standards, events, and supportive programs coordinated by the new Authority, with an emphasis on youth skills and fair play.

Disclaimer: Editorial explainer for general awareness only; not legal advice. Always rely on the final Act/Rules and official directions.